Already tested with my printer and obtaining in the same print two different textures. One looks more what i want to achieve and another one not.
Desirable:
What you have here is a geometric implication of spiralizing waves.
Spiralization progressively pushes each point toward its relative on the next layer.
For the sake of simplicity, let’s visualize it on a straight line:
Similarly - a wave will gradually loose its amplitude if the next layer is a circle, while two opposite waves will cancel each other at about 50% of the toolpath, like this:
Knowing this, there are a couple different routes you can take to work around the problem. You can either:
Adjust your combine pattern in order to conceal the transition.
For example, assuming 0 = wave and 1 = circle, then 0-0-1-1 or 0-0-0-1-1-1 could do the job.
Print it out using Multi. This will preserve your original design, but it will force you to deal with the seam.
If you opt for the latter: different Print Logic will yield different results, while Seam Size Multiplier, Seam Flow Multiplier let you tune the movement / flow in the seam area.
Also, when creating the wave, Shift Seam Point can help you place the seam to the inside of your print.
Is it possible to import curves made from rhino? I’ve already try it but the slicer didn’t run it
Yes, this is possible using the importSlices module. It will pre-process your curves and make it compatible with the slicer modules (and all other modules too).
A few of thing to watch out for:
There must be only one curve per layer
They must be closed curves
If curves are non-planar, make sure to toggle the non-planar switch
open curves will also be fully supported at some point next month.